About LampScience

We are scientists who make movies.

For nearly a decade, we've made the invisible visible — mechanisms of action, spacecraft trajectories, molecular architectures — with the craft of Hollywood and the rigor of the lab bench. Because brilliant science deserves to be understood.

Founded by a scientistBoutique teamBased in Las Palmas de Gran Canaria

The problem we solve

Your science can change the world. But will they listen?

You have

Groundbreaking science

  • Years of research and clinical validation
  • A mechanism no one else has understood
  • A platform that could reshape an industry
  • Data that speaks for itself — if read carefully
You must convince

People with no time for footnotes

  • Investors who decide in 90 seconds
  • Regulators who need clarity, not complexity
  • Partners weighing your story against a dozen others
  • Journalists whose deadline was yesterday

Our DNA

The formula for unforgettable results — three strands, braided into every frame we make.

01
Strand one

Scientific precision

We are scientists first. Our team's research background means we speak your language from day one. We read the paper. We challenge the assumption. We guarantee accuracy without oversimplification, because a wrong frame isn't a visual error, it's a credibility error.

Led by a PhD in Microbiology and an MSc in Physics.

02
Strand two

Hollywood storytelling

We transform data into drama — the instinct that a camera move, a cut, a beat of silence is what makes an audience lean forward, now in service of your science.

Our animators and VFX artists come from top-tier productions such as Alien: Earth, Rainbow Six Siege, Game of Thrones, Cosmos and The Hobbit, among many others.

03
Strand three

Strategic impact

Our work is not art for art's sake; it is art that drives action. Every frame is engineered to secure funding, build your reputation, open the door to the partnership, land the paper on the cover. We measure ourselves by what happens after the screening, not during it.

Our MOA film for Celeris Therapeutics supported a €15M+ raise and strategic partnerships with Merck and Boehringer Ingelheim.

The team

A studio of scientists, cinematographers and strategists.

We're a boutique team — small by design — because every engagement deserves senior attention from brief to delivery. You'll work directly with the people whose names are on this page.

Maria Lamprecht, Founder · Chief Scientific Officer
Founder · Chief Scientific Officer

Maria Lamprecht

Maria spent more than ten years at the research bench before she started LampScience as her own studio, turning papers into pictures under this name for close to a decade. She still leads the science on every project: she reads the paper, challenges the assumptions and makes sure every frame would survive peer review.

  • PhD in Microbiology
  • 10+ years in research
  • Finalist, Illustraciencia 2018
David Hernandez, Co-founder · CEO
Co-founder · CEO

David Hernandez

David joined Maria at the end of 2024 to turn her studio into a company built to scale. Before that he spent five years at EY helping organisations across Europe and Latin America put data and AI to work. Today he runs the business and the partnerships, and makes sure every film lands where it needs to land.

  • Former Senior Manager, Data & AI at EY
  • Co-founder of LampScience
David Rodriguez, Senior 3D Artist
Senior 3D Artist

David Rodriguez

More than a decade in motion graphics, film VFX and medical animation. David builds the simulations that are hardest to fake (particles, fluids, cells in motion), proceduralised in Houdini and rendered in Unreal.

  • 10+ years in VFX and scientific animation
  • Houdini · Unreal Engine · Nuke
Stanislav Renzhin, 3D Artist
3D Artist

Stanislav Renzhin

Stanislav builds the worlds our stories happen in: Martian terrain from Curiosity rover references, molecules, bacteriophages. He models, lights and shades them with procedural materials in Blender.

  • Environments and scientific assets
  • Blender · procedural materials
Gabriel Medina, 3D Artist
3D Artist

Gabriel Medina

Trained in game design, Gabriel models, rigs and animates, and brings a real-time mindset to our interactive and VR work.

  • Game Design degree
  • Modelling · rigging · animation
Jose Maria Hernandez, Business Development
Business Development

Jose Maria Hernandez

Forty years founding and running companies teach you how technical work gets bought and sold. Jose Maria opens doors and reads the room; the rest of the team handles the science.

  • Building Engineer, Universidad Politecnica de Madrid
  • Founder of four companies since 1984
Let's be honest

You read all of this. That says something.

Nobody scrolls to the bottom of the about page by accident. So let's skip the courtship: write to us, or grab half an hour, and we'll answer every question you have.

Book your 30-minute free consultation
StudioAv. de la Feria, 1
35012 Las Palmas de Gran Canaria
Canary Islands, Spain

Rather type than talk? Go ahead.

A real human on our team replies within one working day. No auto-responders, no commitment.

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